So here’s a thing that I’ve been thinking about for a bit. Basically, who will take the first napkin when it comes to modding.
In Minecraft modpacks, there’s a lot of systems that have become kinda “core” to each modpack. Redstone Flux, Ore Duplication, and Tinker’s Construct style crafting, for one. Plus, a whole bunch of ubiquitous materials such as lead, tin, copper, silver, platinum, steel, bronze… you know what I mean.
Anyways, before things settled into this equilibrium, before there was a consensus as to what mods were “core,” there wasn’t nearly as much synergy IN each modpack. Mods would add materials that would go unused by other mods. There’d be tools that were incompatible with tinker’s construct. You’d have to manage multiple different systems for power management. Balance was all over the place!
To this day, there’s still SOME cases where this holds true. Nobody can agree on a single mod to be the de facto “logisitics and transport” mod, for instance. Moving items from one chest to another can often be done in a bajillion different ways in any given modpack.
So what I suggest is that when the time comes, we get ready to plan out a big “core” mod. The glue that will eventually hold future modpacks together. Now, at the moment, making concrete plans is impossible until we know more about what will or won’t be in Hytale. We don’t know how similar crafting will be to Minecraft; maybe the idea of ore duplicating machines won’t hold? But for now, it’s just more a mindset to be ready to take on. If that makes sense…?
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